Download commando 2 on pc






















Prepare a list of all the territories you have to capture with your team and be the best player in the game. Please create your team and lead it to win matches and get fantastic rewards at the end.

Fight battles and make your team proud and also show off your shooting skills in the game. Frontline Commando D Day has achieved a massive milestone of more than ten million players worldwide and ranks for the great spots in the action game category. Play the game with your friends and dominate the battlefield you enter. Commandos 4 Game is available for download in full version.

It is an impressive Action, Strategy Video Game. This game was released 30 Aug In this game, you take control of commandos group and complete a series of mission-based objectives.

Action stretches from to and takes a position on both the Western Front against the Germans and the Pacific theatre against the Japanese. At the start of each mission, the player is the official responsible Commando Corps in order to complete the objectives. Discount Software Online Store. Player Support. Community Hub. Commandos 2 - HD Remaster. Entertainment , Pyro Studios. Kalypso Media. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you?

Sign In or Open in Steam. Languages :. English and 10 more. View Steam Achievements Includes 22 Steam Achievements. Publisher: Kalypso Media. Franchise: Commandos. Share Embed. Add to Cart. If you think about it. Star Wars is crammed with atrocities and is considered apt children's viewing. The Empire wipes out whole worlds, killing millions of people. And what about the storm troopers that our heroes so merrily blast away?

How many of them are young men of Luke's age who don't really want to be there? Of course, the evil Empire is closely based on the Third Reich. I asked Gonzo why he thought people are fascinated by such a horrific war. All wars are horrid, but when a human being is put in such an extreme situation, he is in touch with himself in a way that most people never experience.

That is what fascinates people. Saving Private Ryan, despite the rubbish beginning and ending referring to the modern-day flag-waving and gushing sentimentality of the old man visiting the graves with his family really shows you both the horror and the fascination of the war. Another reason it's such an attractive period is that suddenly our western civilisation couldn't understand how, being so developed culturally and socially, something like this could happen.

It's like a trauma that has affected our whole society. He also reminds us that this was the first great war to be properly documented in all its aspects. Then there are all the photographs, the books written by experts and survivors. This is a good situation when you're making a game, as you don't have to worry about introducing the player into a world, and you can take advantage of all that general knowledge to establish a believable context for the gameplay.

Commandos 2 really tries to capture that sense of adventure you get in great war films like The Great Escape and The Dirty Dozen. In fact, the unfinished code used for the presentation gives it all away in the names of the levels. Another thing it tries to do is bring to mind those derailed models you can't play with because they're made of lead. When you bring those two things together, you start to get a sense of what Commandos is all about. The first game was more of an extremely hard puzzle, while this one looks more to the grand adventures of those films.

Gonzo refuses to be draw n specifically on which films he has borrowed from, but he does explain that the Invasion mode is heavily based on Savin Private Ryan.

In this mode you are given command of a group of soldiers outside your core of characters, which you can give orders to. You can tell them to cover a certain area, lie down and wait and effectively set up ambushes. I really wanted to put that in the game. I'm only sorry we won't have time to do some sort of versus mode based on that, where one player could hold the village while another one tries to invade it. After taking a chance with the first one several other publishers turned it down.

Eidos is keen to turn this into a blockbuster title. But were Pyro under any pressure to produce a sequel or did Gonzo really want to do it?

His answer is unequivocal. I've already spent five years doing Commandos and I'm ready to move on to something different. I love my job but, after 17 years, I'm also tired of it, so I only want to work on new things that really excite me. I've no desire to work for two and a half years on a title that doesn't interest me. I wouldn't be capable of doing a job just for the money. It's not that I don't like money, but I don't want to work on shit. You should only work on things you love, that are worthwhile.

Even if you fail, it's better to fail doing something you want than have success with something you don't. This is a man who wants to make a difference to the games world. And I like people who take a chance and risk their reputation on something original.

You can't live in the shadow of your successes. Rut I still want my next game to have the same sense of depth as Commandos and 1 want it to lx? Thai's the secret of a great game: depth and replavability. It should have a coherent and well-developed world you can play in, even if it isn't realistic. Because you're only ever as good as your last game or, if you're very lucky, your game before last.

If you're worried the PC game has been dumbed down so it can be ported to the PS2 and Dreamcast, you shouldn't be. The console version is very different, givinc you direct control over the characters in a Metal Gear Solid-style of gameplay.

It looks good, but is more about action than strategy. Gonzo is hoping to make it into the Japanese market as well. Commandos 2 Is intended to be a big super-production, which is something the Japanese are very good at I want to create something that takes your breath away and then makes you want to play it all again.

That is something the Japanese do. The Germans took it well, but I'm not sure what the Japanese will make of It". Not As Much a strategy game as a wonderful WWII adventure full of brainteasers, Commandos 2 presents a miniature world as rich in detail as any ship-in-a-bottle.

If, like me, you gave up on the first Commandos about two minutes into the very first mission because of the insanely high difficulty level, don't be put off from trying the sequel. It's much more approachable and easy to get to grips with. Once you get used to the mechanics of the game you won't even notice how artificial they are enemy soldiers' line of sight shown with bright green arcs, sound ripples indicating hearing range and so on and you'll just get caught up in the classic comic book feel of it, admiring the scenery and the myriad touches of originality in the process.

It won't please everyone, of course. But it's their loss. Whether you're manoeuvring your sniper to a high-rise position inside a giant Buddha to take out a general, or simply figuring out how the hell to orchestrate a seemingly impossible rescue, Commandos 2 is addictive, enjoyable and constantly surprising. It may not have flashy 3D graphics or even a proper storyline, but that doesn't stop it from being one of the best games of the last couple of years.

The early s were hard times. Young men were sent away to war to lose life, limbs and mind, countries were turned to rubble and rationing forced the nation to live on a diet of powdered egg and hot gravel. Well, if they thought they had it tough they should have tried playing Commandos. Many a hardened journalist has been brought to his knees while playing the World War II strategy bestseller. The insanely high difficulty level, unforgiving gameplay and the fact that you couldn't save in-game saw you repeatedly restarting levels, only to see your soldiers dead before you knew what was going on.

It's a testament to the game's quality that, although it was so demanding it should have been confined to a modest fanbase of hardcore gamers, it became a massive hit, topping every chart in the computer-playing world.

Well, Commandos 2 is not only more accessible, it's also much better looking, immensely playable and quite probably the most detailed game we've ever seen. It gsenrestobe an even bigger hit. This is a real world miniaturised to fit onto your screen, not some chalked up sketch. There are 12 missions spread out across ten locations. And if you think 12 isn't that many, you haven't taken in our comments about them being huge.

You start off in a Normandy village, devastated by bombings not unlike the one in Saving Private Ryart and occupied by Germans. This is the smallest map in the game, but it will still take you around three to five hours to complete. There are dozens of buildings, a river you need to cross, loads of Nazis and a big gunfire battle raging on between Allied and German soldiers at one end of the level. Another map has a full-size replica of the Eiffel Tower, which you can explore fully, and another an absolutely enormous aircraft carrier.

There are changes of scenery with a tropical island of crystal clear waters and a submarine base in the snow-covered Iceland. WWII buffs will probably enjoy the level on Colditz the most; the prison duplicated in such astounding detail you could spend all week just looking at it, never mind playing in it.

And it just might take you a week to complete some of the levels, although the fact that there's no set path, and no right way to complete a level encourages exploration and experimentation. But what's really incredible about Commandos 2 is the overwhelming sense of actually being there, the total immersion in a realistic surrounding.

This feeling is not uncommon to good first-person games, or even third-person ones, where you move through the environment and use the screen as an extension of your eyes; but in a top-down strategy game? But it's the perfectly balanced if occasionally tilting to a mammoth challenge gameplay that will keep you coming back again and again. No matter how many times you fail, you always manage to get that little bit further, and the sense of achievement easily surpasses the frustration you might feel now and again.

There is just so much to see, so much to do, that you simply have to keep going if only to see what happens next. The best way to show you is to give you a few examples. In the Iceland map, cute little waddling penguins will be alarmed and bring attention to you if they spot you, while polar bears will attack you.

In rather hotter climates, you'll find an island with a shipwrecked loony who is perfect for diversions and a group of Japanese school children that you need to rescue. But this being the perfect pinnacle of attention to detail sorry, there's that word again the kids run away frightened, calling for help from the German soldiers as soon as they see your scruffy, square-jawed strangers.

First you need to find their teacher on another part of the island. When they see him, they'll calm down and come with you quietly. If you decide to swim underwater, there are not only schools of tropical fish, but also piranhas and sharks competing for a piece of your flesh.

Your machine-gun doesn't work in the water, so what do you do?



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